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Train simulator 2013 derail
Train simulator 2013 derail










Don't know if was in a good or bad sense. Spin wrote:This is all included in RailWorks, which makes me wonder what the critics are talking about when they say the physics aren't up to snuff in this sim.īy any means (even with the help of Google Translator, I'm not native English people) I could understand what you meant in the last statement with "up to snuff". This is all included in RailWorks, which makes me wonder what the critics are talking about when they say the physics aren't up to snuff in this sim. It's easier to start a train with the slack bunched, with a heavy train it may be impossible to start without it bunched.

train simulator 2013 derail

You also have to deal with lateral forces (especially with tall cars), and when using engines in the middle or back of the train, buff loading. When starting, a good rule of thumb is to keep the locomotive below 2 mph until the rear end of the train starts rolling. Otherwise you are taking out or running in slack way too hard and will break a coupler knuckle or derail the train. You have to know your route and plan ahead. Just as on the prototype, you wait a few seconds between each throttle notch. When changing throttle levels do it a notch at a time and let the amperes settle down before applying the next level. Thanks Bob/Doc Flywheel Posts: 138 Joined: Sat 3:51 pm Location: Brisbane, QLD.AustraliaīillPeck wrote:I have noticed that while working long trains especially the container type cars they are very suseptable to derail/tilt errors if you change the throttle to abruptly it is better to let the engines drift rather than rapid throttle changes the same for the brakes. Of course i maybe the last to try this, wouldn't surprise me i am a bit slow, but i would recomend it to anyone to give a try. It took some getting used to, and i made some funny moves here and there and still pop out for look in yards and so on if i really have to. Last thing, i really like looking at the scenery on most of the routes, night or day i like a gander around, but recently i have joined others of operating soley in cab, and now don't see a lot except forward, thats a bummer, but i have to tell you it has enhanced my enjoyment of the sim markedly, i get much, much more out of it. Hope that doesn't sound too silly, but it has been crossing my mind now and then.

train simulator 2013 derail

Things like when in real life on a real time, a very large consist, they say "when clear of the yard you can notch it up and gain speed", now in the sim we have a couple of options of knowing when the limit changes, but what really happens in real life the engineer can only guess or does he have an electronic aid in the cab letting him know that he has cleared the marker. So maybe there is a retired warhorse out here willing to impart some knowledge to us. i for one would love some ideas on throttle usage, dynamic brake usage and heaps of stuff really. Surely there is a real engineer amongst us that can give us some tips. But to be truthful i don't know, but i have a nifty idea. Hi there Doc, well silly me i actually thought that was the idea when notching up, keep an eye on the amp.












Train simulator 2013 derail